using AX.InputSystem; using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetPathPointCommand: Command { public static readonly SetPathPointCommand Instance = new SetPathPointCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("SET_PATH_POINT_COMMAND", arg); } }