using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ErrorInfoItem : MonoBehaviour { public Text TimeText; public Text RoleText; //private Text EventText; public Text DescribeText; // Start is called before the first frame update public void SetValue(ReportErroeSyncData data) { TimeText.text = data.Time; RoleText.text = data.errorset; DescribeText.text = data.describe; } }