using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.InputSystem; [RequireComponent(typeof(BaseGameObjInfo))] public class EditorModeBtn : Toggle { // Use this for initialization protected override void Start() { base.Start(); } // Update is called once per frame void Update () { } protected override void OnEnable() { base.OnEnable(); //#if !UNITY_EDITOR this.onValueChanged.AddListener(OnSelected); //#endif } protected override void OnDisable() { base.OnDisable(); this.onValueChanged.RemoveListener(OnSelected); } protected override void OnDestroy() { base.OnDestroy(); this.onValueChanged.RemoveListener(OnSelected); } public void OnSelected(bool selected) { var arg = new EditorModeCtrlArgs(); arg.selected = selected; arg.currentCursorPos = Input.mousePosition; Select(arg); } public void Select(CmdArgs arg) { if (gameObject.name == "RotateEditorModeBtn") { if (((EditorModeCtrlArgs)arg).selected) { transform.Find("Image").gameObject.SetActive(true); //InputManager.isRotateEditorMode = true; } else { transform.Find("Image").gameObject.SetActive(false); this.InstantClearState(); //InputManager.isRotateEditorMode = false; } } if (gameObject.name == "DragEditorModeBtn") { if (((EditorModeCtrlArgs)arg).selected) { transform.Find("Image").gameObject.SetActive(true); // InputManager.isDragEditorMode = true; } else { transform.Find("Image").gameObject.SetActive(false); this.InstantClearState(); //InputManager.isDragEditorMode = false; } } RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Select", arg); if (GameSettings.othersSettings.playState != PlayState.None) { if (GameSettings.othersSettings.playState == PlayState.Playing) { CursorManager.GetInstance.SetClick(arg); } } } }