using AX.NetworkSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GetDataListManager : MonoBehaviour { void Awake() { NetworkManager.Default.SendRequestAsync("GET_LOBBY_ROOMLIST_SYNC"); NetworkManager.Default.SendRequestAsync("GET_LOBBY_USERLIST_SYNC"); } void Start() { } // Update is called once per frame void Update() { } }