using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using AX.InputSystem;
using AX.NetworkSystem;
using System;
using UnityEngine.UI;
public enum FireDeployPrivateToolType
{
None,
External,
Internal
}
///
/// 作战部署除供水类的其他类私有工具的克隆
///
public class CloneFireDeployPrivateTool : CloneBase
{
public FireDeployPrivateToolType fireDeployPrivateToolType;
//UIRoot
private Canvas canvas;
//UI相机
private Camera uiCamera;
//作战部署顶视图UI
private Transform FireDeployRawImage;
//作战部署顶视图相机
private Camera FireDeployCamera;
private Vector3 prevMousePos = Vector3.zero;//前一个鼠标点
private Vector3 currMousePos = Vector3.zero;//当前鼠标点
private void Awake()
{
canvas = GameObject.Find("Canvas").GetComponent