using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.NetworkSystem; using AX.Serialization; using AX.Network.Protocols; using System; public class FIREDEPLOY_SYNC : NetworkMessageBehaviour { public FireDepolySYNCInfo fireDepolySYNCInfo; protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); var info = message.Body.Deserialize(); fireDepolySYNCInfo = new FireDepolySYNCInfo(); fireDepolySYNCInfo = info; if (GameObject.Find("FightDeploy")) { if (!CurrentUserInfo.generalCommanding) {//因总指挥自己也会收到,排出总指挥自己显示接收到作战部署的提示 GameObject.Find("FightDeploy").transform.Find("NumImage").gameObject.SetActive(true); } } } }