using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 作战部署同步数据基类 /// public class FireDeploySYNCDATA { public long gameObjID;//游戏对象ID public CloneObjType gameObjType;//游戏对象类型 public long UserID;//克隆出来的对象归属谁 public Vector3 clonePos;//克隆位置 public Vector3 eulerAngles;//选中欧拉角 public Organization org; public FireCarEngine fireCarEngine; public Color color; public float rectTransformWith; public FireDeployPrivateToolType fireDeployPrivateToolType;//外部力量布置或内部力量部署 }