using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ParentSizeFitter : MonoBehaviour { public float Spacing;//间隔 public float Height;//RectTransform中的Height // Use this for initialization void Start() { for (int i = 0; i < transform.parent.childCount; i++) { if (i > 0 && transform.parent.GetChild(i) == transform) {//加入第二个item开始计算 Spacing = transform.parent.GetComponent().spacing; Height = GetComponent().sizeDelta.y; float y = transform.parent.parent.parent.GetComponent().sizeDelta.y; float y1 = transform.parent.parent.parent.GetComponent().sizeDelta.y + Spacing + Height; transform.parent.parent.parent.GetComponent().sizeDelta = new Vector2(transform.parent.parent.parent.GetComponent().sizeDelta.x, transform.parent.parent.parent.GetComponent().sizeDelta.y + Spacing + Height); } } } // Update is called once per frame void Update() { } }