using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using AX.Serialization; using UnityEngine; public class QUESTIONNAIRE_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { // 如果是指挥中心return if (CurrentUserInfo.role==Role.总队指挥中心||CurrentUserInfo.role==Role.支队指挥中心) { return; } // 其他客户端的数据 List questions = message.Body.Deserialize>(); // 同步数据 UIManager.GetView().SetSyncData(questions); } }