using AX.Network.Protocols; using AX.NetworkSystem; using AX.Serialization; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LOBBY_ENTER_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var user = message.Body.Deserialize(); if (user.UserInfo.Id == CurrentUserInfo.mySelf.Id) { SceneManager.LoadScene("Lobby"); } else { Lobby.userList.Add(user); } } }