using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using AX.NetworkSystem;
///
/// 登录大厅需提供的数据类
///
public class UserData
{
public User UserInfo;
public Role Role;//角色名
public Organization Org;//角色组织机构
public bool IsReady;//是否准备
}
public class StartController : MonoBehaviour
{
public UI_Control_ScrollFlow SelectionController;
private Button StartBtn;
public Text WrongText;
private float timmer = 1f;
void Start()
{
StartBtn = GetComponent