using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using AX.NetworkSystem; /// /// 登录大厅需提供的数据类 /// public class UserData { public User UserInfo; public Role Role;//角色名 public Organization Org;//角色组织机构 public bool IsReady;//是否准备 } public class StartController : MonoBehaviour { public UI_Control_ScrollFlow SelectionController; private Button StartBtn; public Text WrongText; private float timmer = 1f; void Start() { StartBtn = GetComponent