using System; using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; using UnityEngine.SceneManagement; public class POLICE_CALL_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var data = message.Body.Deserialize(); GameSettings.disasterSetting.policeCallData = data; //设置演练开始 GameSettings.othersSettings.isStartDrill = true; if (CurrentUserInfo.role == Role.总队指挥中心 || CurrentUserInfo.role == Role.支队指挥中心) { //指挥中心进入指挥中心场景 SceneManager.LoadScene("CommandCenter"); } } }