using System; using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; public class FIREROBOT_LAYWATERHOSE_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); //var sender = message.ID; var info = message.Body.Deserialize(); if (InputManager.Instance) { if (CurrentUserInfo.mySelf.Id != info.SendUserID) { if (info.gameObjID == GetComponent().gameObjID) { if(info.IsBegin) { GetComponent().IsselfCurrent = false; GetComponent().StartLay(); } else { GetComponent().pathFindEnable = false; GetComponent().JugeLenght(); } } } } } }