using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
///
/// 灭火机器人收起铺设的管线
///
public class FIREROBOT_PICKUPLINE_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize();
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SendUserID)
{
if (info.gameObjID == GetComponent().gameObjID)
{
GetComponent().PickUpLayHose();
GetComponent().pathFindEnable = true;
}
}
}
}
}