using UnityEngine; /// /// 查看信息类型,车或者是人。 /// public enum MessageType { CharacterMessage, TruckMessage } public class TopNameButton : BaseButton { public GameObject obj; public MessageType mMessageType; //private GameObject MessageParent; public override void RespondFun() { if (mMessageType == MessageType.CharacterMessage) { CharacterMessagePanel.Instance.SetUI(obj); } if (mMessageType == MessageType.TruckMessage) { TruckMessagePanel.Instance.SetUI(obj); } } void Start () { obj = GetComponent().Target; if (obj.GetComponent().gameObjType == CloneObjType.Character || obj.GetComponent().gameObjType == CloneObjType.fireman) { mMessageType = MessageType.CharacterMessage; } else { mMessageType = MessageType.TruckMessage; } //MessageParent = GameObject.Find("Canvas/MessageParent"); } }