using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; public class TruckMessagePanel : MonoBehaviour { private GameObject mFollowObj; private GameObject mCanvas; private Vector3 offset; private static TruckMessagePanel instance; private Text mFireTruckType;//车辆类型 private Text mOrganization;//所属单位 private void Awake() { mFireTruckType = transform.Find("FireTruckType").GetComponent(); mOrganization = transform.Find("Organization").GetComponent(); mCanvas = GameObject.Find("Canvas"); offset = new Vector3(0, 6,0); } void Start () { MessageDispatcher.AddListener("HideOtherMessagePanel", HidePanel); } private void OnDestroy() { MessageDispatcher.RemoveListener("HideOtherMessagePanel", HidePanel); } void Update () { SetUIPosition(); } private void HidePanel(IMessage obj) { var messageType = (MessageType)obj.Data; if (messageType != MessageType.TruckMessage) { instance.gameObject.SetActive(false); } } public static TruckMessagePanel Instance { get { if (instance == null) { var panel = Resources.Load("UI/TruckMessagePanel") as GameObject; var parent = GameObject.Find("Canvas/MessageParent").transform; var cloneObj = Instantiate(panel, parent); cloneObj.name = panel.name; instance = cloneObj.GetComponent(); cloneObj.SetActive(false); } return instance; } } public void SetUI(GameObject obj) { mFollowObj = obj; var mTruck = obj.GetComponent(); instance.gameObject.SetActive(true); mFireTruckType.text = mTruck.GetObjectName(); User mUser =new User(); mUser.Id = mTruck.UserID; Room mRoom = CurrentUserInfo.room; foreach (UserData mUserData in mRoom.UserList) { if (mUser.Id == mUserData.UserInfo.Id) { mOrganization.text = mUserData.Org.DisplayName; } } } private void SetUIPosition() { Vector3 dir = (mFollowObj.transform.position - Camera.main.gameObject.transform.position).normalized; float dot = Vector3.Dot(Camera.main.gameObject.transform.forward, dir);//判断物体是否在相机前面 if (dot < 0) { gameObject.SetActive(false); return; } else { gameObject.SetActive(true); } Vector2 position; //世界坐标转屏幕坐标 Vector2 screenPosition = Camera.main.WorldToScreenPoint(mFollowObj.transform.position + offset); //屏幕坐标转画布坐标 RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponent(), screenPosition, mCanvas.GetComponent().worldCamera, out position); GetComponent().anchoredPosition = position; } }