using UnityEngine; public class ViewSwitchPanelHideOrShow : BaseToggle { private Transform mViewSwithPanel; void Start() { mViewSwithPanel = transform.parent.transform.Find("ViewSwitchPanel"); mViewSwithPanel.gameObject.SetActive(false); } public override void RespondFun(bool value) { if (value == true) { mViewSwithPanel.gameObject.SetActive(true); mViewSwithPanel.SetAsLastSibling(); } else { mViewSwithPanel.gameObject.SetActive(false); } } }