using AX.InputSystem; using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AskPeopleCommand : Command { public static readonly AskPeopleCommand Instance = new AskPeopleCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "ASK_PEOPLE_COMMAND", arg); } }