using AX.MessageSystem; using AX.NetworkSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExtinguishantSelectPanel : MonoBehaviour { private ButtonRecordByAC waterbutton; private ButtonRecordByAC foambutton; public GameObject SelectFireman; private Transform laywaterPanel; // Use this for initialization void Start() { waterbutton = transform.Find("WaterButton").GetComponent(); foambutton = transform.Find("FoamButton").GetComponent(); waterbutton.OutInterFaceButton = waterbuttonClick; foambutton.OutInterFaceButton = foambuttonClick; laywaterPanel = transform.parent.Find("LayWaterPanel"); } private void foambuttonClick() { if (SelectFireman.GetComponent().ConnentSource) { WaterSource ws = SelectFireman.GetComponent().ConnentSource.GetComponent(); float remain = SelectFireman.GetComponent().CheckFoamRemain(); if (!(remain==100||remain>0)) { LoadPromptWin.Instance.LoadTextPromptWindow("泡沫量不足",1f); } } SelectFireman.GetComponent().workType = FireManSkills.SprayWater; SelectFireman.GetComponent().pathFindEnable = true; SelectFireman.GetComponent().SetLay(true); SelectFireman.GetComponent().SetParticleType(SprayParticleType.Froth); SelectFireman.GetComponent().StartSprayingLay(); laywaterPanel.gameObject.SetActive(true); //FindObjectOfType().SetShowEnable(); SkillTollPanel.Instance.GetComponent().SetShowEnable(); MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent().gameObjID }); ////消防员工作状态同步 //FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData(); //worksync.SendUserID = CurrentUserInfo.mySelf.Id; //worksync.worktype = FireManSkills.SprayWater; //worksync.gameObjID = SelectFireman.GetComponent().gameObjID; //worksync.UserID = SelectFireman.GetComponent().UserID; //worksync.gameObjType = SelectFireman.GetComponent().gameObjType; //NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync); //if (SelectFireman.GetComponent()) //{ // var arg = new HoseConnectOrDelectData(); // arg.StartId = SelectFireman.GetComponent().ConnentSource.GetComponent().gameObjID; // arg.EndId = SelectFireman.GetComponent().gameObjID; // arg.HoseId = SelectFireman.GetComponent().WaterLineConnent.GetComponent().gameObjID; // arg.Isconnect = true; // MessageDispatcher.SendMessage("HOSE_CONNECT_OR_DELECT", arg); //} //出水同步 SpraySyncData spraysync = new SpraySyncData(); spraysync.spraytype = SprayParticleType.Froth; spraysync.SendUserID = CurrentUserInfo.mySelf.Id; spraysync.size = 0.95f; spraysync.IsOn = true; spraysync.gameObjID = SelectFireman.GetComponent().gameObjID; spraysync.UserID = SelectFireman.GetComponent().UserID; spraysync.gameObjType = SelectFireman.GetComponent().gameObjType; NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync); gameObject.SetActive(false); } private void waterbuttonClick() { SelectFireman.GetComponent().workType = FireManSkills.SprayWater; SelectFireman.GetComponent().pathFindEnable = true; SelectFireman.GetComponent().SetLay(true); SelectFireman.GetComponent().SetParticleType(SprayParticleType.WaterStraight); SelectFireman.GetComponent().StartSprayingLay(); //FindObjectOfType().SetShowEnable(); SkillTollPanel.Instance.GetComponent().SetShowEnable(); laywaterPanel.gameObject.SetActive(true); MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent().gameObjID }); //FireManSkillPanelController.Instance.GetComponent().SelectSparyObj = SelectFireman; FireManSkillPanelController.Instance.GetComponent().GetComponent().SetShowEnable(); ////工作状态同步 //FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData(); //worksync.worktype = FireManSkills.SprayWater; //worksync.SendUserID = CurrentUserInfo.mySelf.Id; //worksync.gameObjID = SelectFireman.GetComponent().gameObjID; //worksync.UserID = SelectFireman.GetComponent().UserID; //worksync.gameObjType = SelectFireman.GetComponent().gameObjType; //NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync); //出水同步 //if (SelectFireman.GetComponent()) //{ // var arg = new HoseConnectOrDelectData(); // arg.StartId = SelectFireman.GetComponent().ConnentSource.GetComponent().gameObjID; // arg.EndId = SelectFireman.GetComponent().gameObjID; // arg.HoseId = SelectFireman.GetComponent().WaterLineConnent.GetComponent().gameObjID; // arg.Isconnect = true; // MessageDispatcher.SendMessage("HOSE_CONNECT_OR_DELECT", arg); //} SpraySyncData spraysync = new SpraySyncData(); spraysync.SendUserID = CurrentUserInfo.mySelf.Id; spraysync.spraytype = SprayParticleType.WaterStraight; spraysync.size = 0.2f; spraysync.IsOn = true; spraysync.gameObjID = SelectFireman.GetComponent().gameObjID; spraysync.UserID = SelectFireman.GetComponent().UserID; spraysync.gameObjType = SelectFireman.GetComponent().gameObjType; NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync); gameObject.SetActive(false); } }