using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public enum MovingDefenseMode { none, hide, CannotClick } public class UIMoveManager : MonoBehaviour { public RectTransform MovePanel; public ButtonRecordByAC MoveOut; public ButtonRecordByAC MoveIn; public MoveDir MoveOutDirction; public MoveDir MoveInDirction; public float MoveTime; public MovingDefenseMode DefenseMode; private UIMove UIMoving; private float timmer; bool click = false; bool MoveOver; void Start() { //MoveOut.OutInterFaceButton = MoveOut_Click; //MoveIn.OutInterFaceButton = MoveIn_Click; MoveOut.GetComponent