using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MiniMapUI : PointerClickBase { public GameObject MinimapCamera; private void OnEnable() { MinimapCamera.SetActive(true); OnRightClick += MiniMapUI_OnRightClick; } private void MiniMapUI_OnRightClick() { MessageDispatcher.SendMessage(MessageName.MiniMapRightClick.ToString()); } private void OnDisable() { OnRightClick -= MiniMapUI_OnRightClick; } }