using System; using UnityEngine; namespace UTJ.FrameCapturer { public class MP4Encoder : MovieEncoder { fcAPI.fcMP4Context m_ctx; fcAPI.fcMP4Config m_config; public override void Release() { m_ctx.Release(); } public override bool IsValid() { return m_ctx; } public override Type type { get { return Type.MP4; } } public override void Initialize(object config, string outPath) { if (!fcAPI.fcMP4OSIsSupported()) { Debug.LogError("MP4 encoder is not available on this platform."); return; } m_config = (fcAPI.fcMP4Config)config; m_config.audioSampleRate = AudioSettings.outputSampleRate; m_config.audioNumChannels = fcAPI.fcGetNumAudioChannels(); var path = outPath + ".mp4"; m_ctx = fcAPI.fcMP4OSCreateContext(ref m_config, path); } public override void AddVideoFrame(byte[] frame, fcAPI.fcPixelFormat format, double timestamp) { if (m_ctx && m_config.video) { fcAPI.fcMP4AddVideoFramePixels(m_ctx, frame, format, timestamp); } } public override void AddAudioSamples(float[] samples) { if (m_ctx && m_config.audio) { fcAPI.fcMP4AddAudioSamples(m_ctx, samples, samples.Length); } } } }