using System; using UnityEngine; namespace UTJ.FrameCapturer { public class WebMEncoder : MovieEncoder { fcAPI.fcWebMContext m_ctx; fcAPI.fcWebMConfig m_config; public override void Release() { m_ctx.Release(); } public override bool IsValid() { return m_ctx; } public override Type type { get { return Type.WebM; } } public override void Initialize(object config, string outPath) { if (!fcAPI.fcWebMIsSupported()) { Debug.LogError("WebM encoder is not available on this platform."); return; } m_config = (fcAPI.fcWebMConfig)config; if (m_config.audio && m_config.audioEncoder == fcAPI.fcWebMAudioEncoder.Opus) { var sampleRate = AudioSettings.outputSampleRate; if (sampleRate != 8000 && sampleRate != 12000 && sampleRate != 16000 && sampleRate != 24000 && sampleRate != 48000) { Debug.LogError("Current output sample rate is " + sampleRate + ". It must be 8000, 12000, 16000, 24000 or 48000 to use Opus audio encoder. Fallback to Vorbis."); m_config.audioEncoder = fcAPI.fcWebMAudioEncoder.Vorbis; } } m_config.audioSampleRate = AudioSettings.outputSampleRate; m_config.audioNumChannels = fcAPI.fcGetNumAudioChannels(); m_ctx = fcAPI.fcWebMCreateContext(ref m_config); var path = outPath + ".webm"; var stream = fcAPI.fcCreateFileStream(path); fcAPI.fcWebMAddOutputStream(m_ctx, stream); stream.Release(); } public override void AddVideoFrame(byte[] frame, fcAPI.fcPixelFormat format, double timestamp) { if (m_ctx && m_config.video) { fcAPI.fcWebMAddVideoFramePixels(m_ctx, frame, format, timestamp); } } public override void AddAudioSamples(float[] samples) { if (m_ctx && m_config.audio) { fcAPI.fcWebMAddAudioSamples(m_ctx, samples, samples.Length); } } } }