using UnityEngine; using System.Collections; using System; using AX.MessageSystem; namespace AX.InputSystem { /// /// 相机拖动退出命令 /// 注:相机在XZ平面拖动 /// public class CameraDragExitCommand : Command { public static readonly CameraDragExitCommand Instance = new CameraDragExitCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("CAMERA_DRAG_EXIT_COMMAND",arg); } } }