using UnityEngine; using System.Collections; using System; using AX.MessageSystem; namespace AX.InputSystem { /// /// 鼠标右键单击,取消选中命令 /// public class CancelCloneBtnSelectedCommand : Command { public static readonly CancelCloneBtnSelectedCommand Instance = new CancelCloneBtnSelectedCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("CANCEL_CLONEBTN_SELECTED_COMMAND",arg); } } }