using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 取消游戏对象的选中命令 /// public class CancelSelectedCommand : Command { public static readonly CancelSelectedCommand Instance = new CancelSelectedCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("CANCEL_SELECTED_COMMAND", arg); } } }