using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 克隆命令 /// public class CloneCommand : Command { public static readonly CloneCommand Instance = new CloneCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "CLONE_COMMAND",arg); } } }