using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 删除对象命令 /// public class DeleteCommand : Command { public static readonly DeleteCommand Instance = new DeleteCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("DELETE_COMMAND",arg); } } }