using UnityEngine;
using System.Collections;
using System;
using AX.MessageSystem;
namespace AX.InputSystem
{
///
/// 鼠标左键单击寻路命令
///
public class PathFindingCommand : Command
{
public static readonly PathFindingCommand Instance = new PathFindingCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage("PATH_FINDING_COMMAND",arg);
}
}
///
/// 被困人员寻路命令
///
public class TrappedPathFindingCommand : Command
{
public static readonly TrappedPathFindingCommand Instance = new TrappedPathFindingCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage("TRAPPED_PATH_FINDING_COMMAND", arg);
}
}
}