using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 框选画框退出命令 /// public class RectDrawExitCommand : Command { public static readonly RectDrawExitCommand Instance = new RectDrawExitCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("RECTDRAW_EXIT_COMMAND", arg); } } }