using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 框选画框过程持续中命令 /// public class RectDrawingCommand : Command { public static readonly RectDrawingCommand Instance = new RectDrawingCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("RECTDRAWING_COMMAND", arg); } } }