using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using AX.MessageSystem; namespace AX.InputSystem { /// /// 旋转进入命令 /// public class RotateEnterCommand : Command { public static readonly RotateEnterCommand Instance = new RotateEnterCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("ROTATE_ENTER_COMMAND", arg); } } }