using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 灾情库元数据类 /// public class DisasterLibrary { //灾情库ID public long Id; //灾情库名称 public string DisasterName; //场景类型 public string SceneType; //场景名或要加载的场景预设资源 public string SceneName; //单位名称 public string UnitName; //灾情库创建者ID public long UserId; //灾情库创建者所属组织机构ID public int OrganizationId; //创建时间 public string CreateTime; }