using System.Collections; using System.Collections.Generic; using UnityEngine; public struct DisasterRecord { public object Disaster; } /// /// 灾情文件数据类 /// public class DisasterLibraryFile { public static readonly DisasterLibraryFile Instance = new DisasterLibraryFile(); private DisasterRecord disasterRecord; //灾情库数据结构 public List DisasterList = new List(); //胜利条件 public VictoryConditionSetting VictoryCondition = new VictoryConditionSetting(); //报警信息 public PoliceCallData PoliceCallData = new PoliceCallData(); //灾情简介 public string DisasterIntro; public void DisasterRecord(Disaster disaster) { disasterRecord.Disaster = disaster; DisasterList.Add(disasterRecord); } public void Reset() { DisasterList.Clear(); } }