using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct DisasterRecord
{
public object Disaster;
}
///
/// 灾情文件数据类
///
public class DisasterLibraryFile
{
public static readonly DisasterLibraryFile Instance = new DisasterLibraryFile();
private DisasterRecord disasterRecord;
//灾情库数据结构
public List DisasterList = new List();
//胜利条件
public VictoryConditionSetting VictoryCondition = new VictoryConditionSetting();
//报警信息
public PoliceCallData PoliceCallData = new PoliceCallData();
//灾情简介
public string DisasterIntro;
public void DisasterRecord(Disaster disaster)
{
disasterRecord.Disaster = disaster;
DisasterList.Add(disasterRecord);
}
public void Reset()
{
DisasterList.Clear();
}
}