using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; using UnityEngine.UI; public class DisasterLibrarySave : BaseButton { public GameObject disasterSaveWin; public VictoryConditionPanel Victoryconditionpanel; private Transform P_Disaster; private PoliceCallPanel policecallpanel; private void Start() { Victoryconditionpanel = GameObject.Find("DissaterSetting/SettingPanel/VictoryConditionTitle").GetComponent(); P_Disaster = GameObject.Find("P_AllParent").transform.Find("P_Disasters"); policecallpanel = GameObject.Find("DissaterSetting").transform.Find("PoliceCallPanel").GetComponent(); if (GameSettings.othersSettings.isSelectedDisaster) { if (GameSettings.othersSettings.mode == Mode.DisasterManagement) { if (!GameSettings.disasterSetting.isEdit) {//若是灾情库设置模式的查看,则不可以保存 gameObject.GetComponent