using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 油罐灾情库数据类 /// public class OilTankDisaster : Disaster { public string MatterContainer;//储物 public float Reserves;//储量 public float TakeTime;//承受多少时间发生爆炸或变形 public float DurationTime;//承受多少时间发生喷溅沸溢 public float FlowRate;//泄漏流速(㎥/s) public float BoilProb;//喷溅沸溢发生几率 public bool HasLeakeSet;//此罐是否发生泄漏:若为true,则不能再修改储量设置 // 是否会爆炸 public bool IsCanExplode = false; // 是否可以爆炸 public bool isBoilOver = false; // 受热发生爆炸时间 public int ExplodeTime = 0; // 爆炸致死范围 public int ExplodeDeadRange = 0; // 爆炸致伤范围 public int ExplodeHurtRange = 0; // 喷溅时间 public int SplashTime = 0; // 发生喷溅几率 public int SplashProbability = 0; // 沸溢几率 public int BoilOverTime = 0; // 发生沸溢几率 public int BoilOverProbability = 0; // 喷溅死亡范围 public int BoilOverDeadRange = 0; }