using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.DrillOnlineServer; using System.Text.RegularExpressions; using AX.NetworkSystem; public class CreateRoom : MonoBehaviour { public MapType mapType; private InputField roomName; private InputField roomPassword; private Text hint; // Use this for initialization void Start () { roomName = GameObject.Find("DisasterInfo/RoomName/InputField").GetComponent(); roomPassword = GameObject.Find("DisasterInfo/RoomPassword/InputField").GetComponent(); hint = transform.parent.Find("Hints").GetComponent(); GetComponent