using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.NetworkSystem; using System.IO; using AX.Serialization; public class DisasterItem : MonoBehaviour { private Button LoadDisasterBtn; private Toggle toggle; private Text disasterItro; private Text victoryCondition; private Text timeSpeed; private Text XiaQZDName; private Text personCount; private InputField roomName; private InputField roomPassword; public MapType mapType; private int maxPersons; public string fullName; private Slider Progress; public string myPath; private DisasterLibraryFile disaster = new DisasterLibraryFile(); public long disasterMetaDataId; // Use this for initialization void Start () { if (!transform.name.Contains("Custom")) { LoadDisasterBtn = transform.Find("Button").GetComponent