using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Lobby { //大厅中的房间列表 public static List roomList = new List(); //大厅中的用户列表 public static List userList = new List(); public static void LobbyReset() { roomList.Clear(); userList.Clear(); } //通过ID找到大厅用户列表的该用户 public static UserData GetUserDataById(long Id) { for (int i = 0; i < Lobby.userList.Count; i++) { if (Lobby.userList[i].UserInfo.Id == Id) return Lobby.userList[i]; } return null; } //通过ID找到大厅房间列表的该房间 public static Room GetRoomById(int Id) { for (int i = 0; i < Lobby.roomList.Count; i++) { if (Lobby.roomList[i].Id == Id) return Lobby.roomList[i]; } return null; } }