using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FireDeployClose : BaseButton { public long gameObjId = -1; private GameObject buttonObj; public override void RespondFun() { //transform.parent.gameObject.SetActive(false); if (gameObjId != -1) { buttonObj = EntitiesManager.Instance.GetEntityByID(gameObjId); if (buttonObj) { buttonObj.GetComponent().isOn = false; } } } }