using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class TipWindowManager : MonoBehaviour {
public UnityAction Sure { get; set; }
public UnityAction Cancel { get; set; }
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
///
/// 设置带“确定”、“取消”按钮的提示窗口
///
/// 提示信息内容
/// 提示窗口确定
/// 提示窗口取消
public void SetWindow(string tips, UnityAction sureFunc, UnityAction cancelFunc)
{
Sure = sureFunc;
Cancel = cancelFunc == null ? () => { DestroyWindow(); } : cancelFunc;
transform.SetParent(GameObject.Find("Canvas").transform, false);
GetComponent().anchoredPosition = new Vector2(0, -320);
transform.Find("TipContent").GetComponent().text = tips;
transform.Find("Sure").GetComponent