using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuadrupleMode : BaseToggle { public GameObject OneView; public GameObject FourView; public static bool quadingMode = false; //指示四分屏是否开启 void Awake() { OneView = transform.parent.Find("OneRawImage").gameObject; FourView = transform.parent.Find("FourRawImage").gameObject; FourView.SetActive(false); } public override void RespondFun(bool value) { OneView.SetActive(!value); FourView.SetActive(value); quadingMode = value; MessageDispatcher.SendMessage("QuadrupleMode", value); } }