using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventItem : MonoBehaviour { public Text time; public Text person; public Text eve; public Text detail; public void Set(ReportErroeSyncData info) { time = transform.Find("TimeText").GetComponent(); time.text = TIME_SYNC.time; person = transform.Find("PresonText").GetComponent(); person.text = CurrentUserInfo.room.FindUserById(info.SendUserID).UserInfo.RealName; eve = transform.Find("EventText").GetComponent(); eve.text = info.errorset; detail = transform.Find("DetailText").GetComponent(); detail.text = info.describe; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }