using AX.InputSystem; using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ForcibleEntryCommand : Command { public static readonly ForcibleEntryCommand Instance = new ForcibleEntryCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "FORCIBLE_ENTRY_COMMAND", arg); } }