using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; using AX.InputSystem; [RequireComponent(typeof(CameraManager))] public class CameraHorizontalTransaction : MonoBehaviour { private CameraManager cameraManager; // Use this for initialization void Start () { cameraManager = GetComponent(); } // Update is called once per frame void Update () { } void OnEnable() { MessageDispatcher.AddListener("CAMERA_DRAG_ENTER_COMMAND", CameraDragEnterExecute); MessageDispatcher.AddListener("CAMERA_DRAGING_COMMAND", CameraDragingExecute); MessageDispatcher.AddListener("CAMERA_DRAG_EXIT_COMMAND", CameraDragExitExecute); } void OnDisable() { MessageDispatcher.RemoveListener("CAMERA_DRAG_ENTER_COMMAND", CameraDragEnterExecute); MessageDispatcher.RemoveListener("CAMERA_DRAGING_COMMAND", CameraDragingExecute); MessageDispatcher.RemoveListener("CAMERA_DRAG_EXIT_COMMAND", CameraDragExitExecute); } void OnDestroy() { MessageDispatcher.RemoveListener("CAMERA_DRAG_ENTER_COMMAND", CameraDragEnterExecute); MessageDispatcher.RemoveListener("CAMERA_DRAGING_COMMAND", CameraDragingExecute); MessageDispatcher.RemoveListener("CAMERA_DRAG_EXIT_COMMAND", CameraDragExitExecute); } private void CameraDragEnterExecute(IMessage obj) { var data = (CameraCmdArgs)obj.Data; cameraManager.UpdateDragEnterData(data.mousePosition,data.dragStart); } private void CameraDragingExecute(IMessage obj) { var data = (CameraCmdArgs)obj.Data; cameraManager.UpdateDragingData(data.mousePosition,data.dragStart); } private void CameraDragExitExecute(IMessage obj) { var data = (CameraCmdArgs)obj.Data; cameraManager.UpdateDragExitData(data.mousePosition,data.dragStart); } }