using AX.InputSystem; using UnityEngine; public class FixationCommand : Command { public static FixationCommand Instance = new FixationCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); SkillArgs args = arg as SkillArgs; GameObject go = EntitiesManager.Instance.GetEntityByID(args.GameObjectID); CarSkill skill = go.GetComponent(); skill.Fixation(); } }