using AX.InputSystem; using UnityEngine; /// /// 下车命令 /// public class GetOffCommand : Command { public static GetOffCommand Instance = new GetOffCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); SkillArgs args = arg as SkillArgs; GameObject go = EntitiesManager.Instance.GetEntityByID(args.GameObjectID); CarSkill skill = go.GetComponent(); skill.GetOff(4); } }