using AX.InputSystem;
using UnityEngine;
///
/// 下车命令
///
public class GetOffCommand : Command
{
public static GetOffCommand Instance = new GetOffCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
SkillArgs args = arg as SkillArgs;
GameObject go = EntitiesManager.Instance.GetEntityByID(args.GameObjectID);
CarSkill skill = go.GetComponent();
skill.GetOff(4);
}
}