using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 同步克隆数据基类
///
public class CloneSyncDataBase
{
public Vector3 ClonePosition { get; set; }
public CloneObjType CloneType { get; set; }
public long CloneID { get; set; }
public string CloneName { get; set; }
public long UserID { get; set; }
public string BuildNum { get; set; }
public int FloorNum { get; set; }
public int InterLayerNum { get; set; }
}
///
/// 克隆车数据
///
public class CloneSyncCarData : CloneSyncDataBase
{
public FireCarEngine CarMessage { get; set; }
}
///
/// 克隆消防员
///
public class CloneSyncPersonData: CloneSyncDataBase
{
}
///
/// 技能同步数据
///
public class SkillSyncData
{
public bool IsFixedSupport { get; set; }
public long GameObjectID { get; set; }
public Vector3 Position { get; set; }
public CmdType Cmd { get; set; }
public enum CmdType
{
LiftArm,
ArmReset,
Fixation,
GetOff
}
}