using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using AX.InputSystem; [RequireComponent(typeof(BaseGameObjInfo))] public class TestScroll : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnEnable() { this.GetComponent().onValueChanged.AddListener(OnValueChanged); } void OnDisable() { this.GetComponent().onValueChanged.RemoveListener(OnValueChanged); } void OnDestroy() { this.GetComponent().onValueChanged.RemoveListener(OnValueChanged); } public void OnValueChanged(Vector2 vctr) { var arg = new UIScrollCmdArgs(); arg.vctr = vctr; ValueChanged(arg); } public void ValueChanged(CmdArgs arg) { if (GameSettings.othersSettings.playState==PlayState.Playing) { transform.Find("Scrollbar Vertical").GetComponent().value = ((UIScrollCmdArgs)arg).vctr.y; } RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg); Debug.Log("Scrolled!"); } }