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33 lines
1021 B
33 lines
1021 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ChangeInputWay : BaseToggle |
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{ |
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private GameObject comburentDropdown; |
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private GameObject comburentInputField; |
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private void Start() |
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{ |
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comburentDropdown = transform.parent.Find("Dropdown").gameObject; |
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comburentInputField = transform.parent.Find("InputField").gameObject; |
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} |
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public override void RespondFun(bool value) |
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{ |
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if (value) |
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{ |
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comburentDropdown.SetActive(false); |
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comburentInputField.SetActive(true); |
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transform.parent.parent.GetComponent<FireSpreadPanel>().chooseObj.GetComponent<FireSpreadCtrl>().combustibleInputWay = true; |
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} |
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else |
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{ |
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comburentDropdown.SetActive(true); |
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comburentInputField.SetActive(false); |
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transform.parent.parent.GetComponent<FireSpreadPanel>().chooseObj.GetComponent<FireSpreadCtrl>().combustibleInputWay = false; |
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} |
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} |
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}
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